Unlike aarakocra, they lack wings. You are proficient in your choice of two of the following skills: Acrobatics, Deception, Stealth, and Sleight of Hand. Expert Forgery: You can duplicate other Creatures' handwriting and craftwork and get advantage on all checks made to produce forgeries or duplicating an existing object. The Kenku from Volo’s Guide has your +2 Dexterity, +1 Wisdom. Skill Points at 1st Level: (8+Int mod) x 4 Skill points at Each Additional Level: 8 + Int mod The expert is proficient in the use of all simple weapons and with light armor but not shields. Expert Forgery is pretty great for out-of-combat utility, and Kenku Training gives you two great … Mimicry: Kenku cannot speak. Advancement You are proficient in your choice of two of the following skills: Acrobatics, Deception, Stealth, and Sleight of Hand. The other specialties Kenku get are 1) Expert Forgery, where you can duplicate other creatures' handwriting and craftwork. The expert can choose any ten skills to be class skills. Expert Forgery. Try to find a way to use your best ability score, or class expertise, on this check. ↑ Two different versions of the kenku have been presented throughout the history of Dungeons & Dragons.A winged kenku appeared in Fiend Folio (1st edition) and Monstrous Compendium Volume Two (2nd edition). ↑The kenku appears to be loosely based on the tengu of Japanese legend. Alternatively you can create your own expert-level hoard. You have advantage on all checks made to produce forgeries or duplicates of existing objects. Default Rules: Bad ability spread. To forge a document on which the handwriting is not specific to a person, you need only to have seen a similar document before, and you gain a +8 bonus on your check. • Mimicry. On page 53 in section 1Q Great Hall, the text reads: Characters get [list of loot]. Kenku Training. For example, the Wisdom (Disguise Kit) to copy the outfit of a guard might allow a Kenku to use Expert Forgery on it. You can duplicate other creatures' handwriting and craftwork. Expert Forgery is neat and could make for a fun artificer who uses calligrapher's tools or something similar. • Kenku Training. This is probably your best bet if you ever wanted to take your movie knowledge into a DnD campaign. It may very well be a remnant of DnD Next so I am asking for some insight. After the disguise is applied, Charisma (Deception) becomes really, really important. Weapon and Armor Proficiency: The expert is proficient in the use of all simple weapons and with light armor but not shields. 1 Appearance 2 History and Society 3 Powers and Abilities 4 Notable Kenku 4.1 Campaign 2: The Mighty Nein 4.1.1 NPCs 5 References 6 External Links Kenku have corvine heads with a large beak and glossy black feathers, which covered their whole body except for their bird-like arms and legs. Mimicry won't see much use since artificers typically dump Charisma and don't make great Face characters. Every time she gains another expert level she may choose another two skills to become class skills. • Expert Forgery. Mimicry. Any non-chaotic d6 200 GP The expert can choose any ten skills to be class skills. You can duplicate other creatures’ handwriting and craftwork. Forgery requires writing materials appropriate to the document being forged. That is, Oriental Adventures (3rd edition) states that the tengu is also known as a "kenku". The following is a class feature of the expert NPC class. You have advantage on all checks made to produce forgeries or duplicates of existing objects. To forge a signature, you need an autograph of that person to copy, and you gain a +4 bonus on the check. Expert Forgery: Kenku have the ability to recreate works of art and craftsmanship with surprising fidelity, allowing them to mimic more than just sounds. 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